#ifndef TargetSource_h__
#define TargetSource_h__

#include <GTL.h>
#include <GTLEngine.h>

namespace Summoner
{
	class ModeMenu : public GTL::Engine::Mode
	{
	public:
		virtual int Load();
		virtual int Unload();

		virtual int Update(float dt);
	};

	class Game : public GTL::Engine::Game
	{
	public:
		virtual int StartGame();
	};
}

#endif // TargetSource_h__